AI Insights · Timothy · April 2023
Top 5 Sandbox-like Games on Android in Bulgaria: Q1 2023
In Q1 2023, the top 5 sandbox-like games on Android in Bulgaria showed varied performance in downloads, revenue, and active users. Sensor Tower offers deeper insights into these trends.
In the first quarter of 2023, the top 5 sandbox-like games on the Android platform in Bulgaria exhibited diverse trends in weekly downloads, revenue, and active users. Here’s a closer look at their performance, with data provided by Sensor Tower.
Roblox saw a fluctuating trend in weekly revenue, starting at around $8K at the end of December and dipping to approximately $3.8K by mid-January. The revenue then experienced moderate peaks, closing the quarter at about $4.7K. Weekly downloads for Roblox ranged from 4.9K to 10.9K, peaking in late January. Active users remained relatively stable, fluctuating between 298K and 326K.
Craftsman: Building Craft had no recorded revenue throughout the quarter. Weekly downloads peaked at 10.4K at the end of January before gradually declining to around 2.2K by the end of March. Active users saw a peak of approximately 46.2K in the last week of January, with a subsequent decline to around 35.8K by the end of March.
Block Crazy Robo World also had no recorded revenue. Weekly downloads showed some volatility, starting at 3.1K and reaching a high of 4.6K by the end of January. Downloads dropped to around 1.5K mid-March but recovered to 3.3K by the end of the month. Active users followed a similar trend, peaking at 12.4K at the end of February and ending the quarter at 11.2K.
School Party Craft maintained a consistent download rate with minor fluctuations, starting at 4.1K and ending the quarter at 2.7K. The active user count showed a notable increase in mid-February, reaching 11.7K, before stabilizing around 8.8K by the end of March. Similar to other titles, this game did not generate any revenue during the quarter.
Craft Earth Boy recorded no revenue and had a declining trend in downloads, starting at 3.1K and closing the quarter at 1.5K. Active users varied, peaking at 8.6K in late January and ending the quarter at around 7.9K.
For a more detailed analysis of these trends and additional insights, visit Sensor Tower.